
These often involve a restriction – usually on weapons, sometimes on movement – and force you to think in slightly different ways. The solo player has not been neglected, with a load of puzzles and campaign missions to take on. Luckily, it’s not the same – essentially, you and your opposing team are on separate islands. That’s worrying, because Worms Forts: Under Siege was one of those awful Worms games. It’s hardly a compelling community, but for playing Worms online it’s more than adequate.Īs I said, there are plenty of ways to play – and one of them called forts. Once in a game, though, it’s seamless, and a rudimentary chat system is all I wanted. There are a lot of modes, so it could be a bit more helpful in telling you where someone is waiting.

I wasn’t convinced that it would be easy to find a game, but I’m happy to report that the matching worked nicely. Perhaps the headline addition is Nintendo Wi-Fi Connection – which means online multiplayer. It worked beautifully 15 years ago, and it’s no different today. From there, it doesn’t deviate much from the established blueprint: it’s your team of worms against other teams, taking it in turns to attempt to blast the heck out of each other with weapons ranging from the standard (missile, grenade), via the unusual (boomerang, dragon ball), to the plain daft (banana bomb, exploding sheep). Worms doesn’t work in 3D, and this isn’t.

But praise Team 17: it’s not messed up at all! So I wasn’t exactly expecting much from this budget Wii release. But since then, I have played some awful Worms games in the name of this website.

Like many gamers of a certain age, I remember multiplayer games of the original Worms with great fondness.
